Kids Math

Addition and subtraction — tap the answer from three numbers!

Game settings

Difficulty

Addition only. Small numbers 1–5 to get used to "how many altogether." With dots.

Press "Start" and an addition or subtraction problem appears. Turn on "Show dots" to count with your eyes. Tap the answer from three numbers! 10 questions in all.

Reach the answer by counting, not by recalling it

To a five or six year old, 7 is still a symbol rather than a quantity. Seeing the digit does not automatically bring seven things to mind. So Kids Math puts dots alongside the equation.

Addition shows blue dots and orange dots joined by a plus sign, so it is visible where the first number ends and the second begins. Subtraction lays out the starting number and crosses off the ones being taken away. Leaving the crossed-out dots in place matters: it shows subtraction as counting what remains rather than as things disappearing.

Pointing at the dots and counting them out loud is entirely fine. Early on, touching the screen one dot at a time is the version that sticks.

The three choices sit deliberately close to the answer

Each question offers three numbers, and the two wrong ones are drawn from within ±1 to ±3 of the correct answer. Distant random numbers are avoided because they can be eliminated on sight, letting a child score without doing any arithmetic.

Keeping the options close means a miscount shows up as being one off. Hesitating between 6 and 7 is exactly the kind of hesitation this stage should produce.

When the answer is 0 or 1 there is no room below it, so the gap is filled from above. Every question still offers three choices.

A wrong answer is not corrected for you

Pick the wrong number and that button fades out and stops responding, with a short sound. That is all. The correct answer is not revealed, and the same question stays up so the remaining choices can be tried.

Withholding the answer is the point: the moment right after a mistake is the best moment to recount. Showing the answer there lets a child skip the recount and move on.

The score does distinguish the two, though. Only questions answered correctly on the first try count, so the number at the end of ten questions reflects how many came without hesitation. Not scoring ten out of ten is fine as long as they counted their way through.

Difficulty is split by where children get stuck, not by size

Every level stays within single-digit arithmetic. There is no multiplication and no column addition — the range is kept to what a preschooler can finish and feel done with.

  • Easy — addition only, numbers 1–5, totals up to 10. Concentrate on "how many altogether"
  • Normal — addition and subtraction: sums up to 10 with no carrying, and subtraction that never goes below zero
  • Hard — addition with carrying (8 + 7 = 15, for instance) plus subtraction. This is the only level where answers reach two digits

When to turn the dots off

Dots start on for Easy and Normal and off for Hard, on the assumption that a child choosing Hard should be answering without counting. Either way the toggle is available mid-game.

Pressing "Hide dots" leaves just the equation and three numbers, which is the bridge to mental arithmetic. A good moment to try it is when counting with the dots has become fast — if answers are being chosen before the counting finishes, the answer is already coming from their head. Hide them, and put them back if things stall. Going back and forth is fine.

If counting is slow even with the dots on, dropping a difficulty level is the quicker fix. Repeating sums up to 10 on Easy beats freezing on Hard.

The equation is spoken as well as shown

Each new question is read aloud by the device's voice, as "3 plus 2?". Children who have not yet connected the digits to the symbols can pick up the shape of an equation by ear.

It says the words rather than the symbols — "plus" and "minus" — so a child can repeat it out loud. The speaker button replays the current question as often as needed.

If no voice is installed on the device there will be no read-aloud, but the equation is always displayed in large type, so learning continues. There is a sound toggle for when quiet is required.

Ten questions to a set

A results screen appears after ten questions. That may sound short, but ten takes real concentration at this age. Finishing a set and seeing a score leads somewhere better than abandoning one halfway.

The score runs 0–10 and the best per difficulty is saved. Confetti is reserved for a perfect score or a new best — if something fires every round, the something becomes the goal.

Questions are generated fresh each time rather than drawn from a fixed set, and consecutive identical equations are shuffled away, so no two sets play the same.

How it is built, and privacy

Kids Math runs entirely inside the browser. There is no external communication of any kind.

The dots are CSS circles, the sound effects are synthesized on the fly with Web Audio, and the equations are spoken by the speech synthesis already on your device. With no images or audio files to fetch, it uses almost no bandwidth.

The only thing stored is the best score per difficulty, kept in your device's localStorage. No name or age is entered, and nothing about what was solved is sent anywhere.

FAQ

Q. Is it free to use?
A. Yes, it is completely free with no sign-up required, and there are no usage limits.
Q. What age is it for?
A. It is aimed at preschoolers around 5–6. The dot view lets children answer by counting, so it works even before digits feel familiar. Hard also suits early primary school revision.
Q. What is the dot view?
A. It lays out circles matching the equation: two colours for addition, and crossed-out circles for the part being subtracted. Children can see and count their way to the answer. It starts on for Easy and Normal and off for Hard, and can be toggled at any time.
Q. What happens on a wrong answer?
A. That button fades out and stops responding, and the same question stays up so another choice can be made. The correct answer is never shown. Only first-try answers count toward the score.
Q. How are the choices generated?
A. One correct answer plus two wrong ones taken from within ±1 to ±3 of it. Keeping them close prevents scoring by elimination and makes a miscount visible as being one off.
Q. Does it cover two-digit arithmetic or multiplication?
A. No. Only single-digit addition and subtraction. Even on Hard, two-digit results only appear via addition with carrying, such as 8 + 7 = 15.
Q. Do the same questions come up every time?
A. No. Questions are generated fresh for each set, and identical equations are prevented from appearing back to back. There is no fixed question bank.
Q. There is no sound / nothing is read aloud.
A. The read-aloud uses your device's speech synthesis, which some browsers and devices do not provide. The equation is always shown in large type, so learning continues. Also check that sound has not been switched off.
Q. Does it work on a phone or tablet?
A. Yes. Answering is a single tap on a number, so phones, tablets and computers all work.
Q. Are scores saved online?
A. No. Everything runs locally in your browser, and only the best score per difficulty is stored, on your own device.